Mech Warrior 2 (1995)

31st Century Combat.

Release: July, 1995
Role: Lead Game Designer
Platforms: PC, Mac

In 3057, a struggle for power fuels a society of warring clans. Bitter infighting perpetuates a universe of unrest. War is constant. Victory is temporary. Cease-fire is nonexistent. A pause in a stream of salvos is only a signal to recalibrate crosshairs and redirect missiles. Time is scarce before the next unrelenting mission begins. For a MechWarrior, war is life. And death is the only true peace.

Production Notes:

I was hand picked to be part of a ninja team to prevent a development catastrophe. After uncovering the mysteries of the existing (and extremely archaic) asset and scripting pipeline, we built a Mech Warrior prototype to restore confidence of both Activision’s management team and our partners at FASA. In less than a year, we ramped up an entirely new production team and built Mech Warrior 2 from scratch.

MechWarrior 2 garnered wide critical acclaim:

  • Best Sci-Fi Sim (Computer Games Strategy Plus)
  • Sim of the Year, Best Audio of the Year (Computer Gaming Review)
  • Action Game of the Year, Editor’s Choice Award (PC Gamer)
  • Game of the Year, Best Cinematics (PC Entertainment)
  • Rommie-Award – Best Twitch Title (CD-ROM Today)
  • Best PC CD-ROM Game (Videogame Advisor)
  • Mech Warrior 2 was featured on a super rare “Good Day LA” news segment circa 1994 featuring a rather young looking development team.